Memory.

A computer's memory can be viewed
a list of cells into which numbers can be placed or read. Each cell has a
numbered "address" and can store a single number. The computer can be
instructed to "put the number 123 into the cell numbered 1357" or to
"add the number that is in cell 1357 towards number that is in cell 2468
and put the answer into cell 1595. " The information stored in memory may
represent practically anything. Letters, numbers, even computer instructions
can be placed into memory with equal ease. Since the CPU does not differentiate
between different types of information, it is the software's responsibility to
give significance to what the memory sees as nothing but several numbers.
In almost all modern computers, each memory cell is set up to store binary
numbers in groups of eight bits (called a byte ). Each byte is able to
represent 256 different numbers (2^8 = 256); either from 0 to 255 or −128 to
help +127. To store larger numbers, several consecutive bytes may be used
(typically, two, four or eight). When negative numbers are required, they are
usually stored in two's complement notation. Other arrangements are possible,
but are usually not seen outside of specialized applications or historical
contexts. A computer can store virtually any information in memory if it can be
represented numerically. Modern computers have billions or even trillions of
bytes of memory.
The CPU contains a special set of memory cells called registers that can be
read and written to much more rapidly than the main memory area. There are
typically between two and one hundred registers based on the type of CPU. Registers
are used for the most frequently needed data items to avoid having to access
main memory every time data is needed. As data is constantly being worked on,
reducing the need to access main memory (which is often slow compared to the
ALU and control units) greatly improves the computer's speed.
Computer main memory comes in two principal varieties:
· random-access memory or RAM
· read-only memory or ROM
RAM can be read and written to anytime the CPU commands it, but ROM is
preloaded with data and software that never changes, therefore the CPU can only
read from using it. ROM is typically used to store the computer's initial
start-up instructions. In general, the contents of RAM are erased when the
power to the computer is turned off, but ROM retains its data indefinitely. In
a PC, the ROM contains a specialized program called the BIOS that orchestrates
loading the computer's operating system from the disk drive into RAM whenever
the computer is turned on or reset. In embedded computers , which frequently do
not have disk drives, all of the required software may be stored in ROM.
Software stored in ROM is often called firmware , because it is notionally more
like hardware than software. Adobe flash memory blurs the distinction between
ROM and RAM, as it retains its data when turned off but is also rewritable. It
is typically much slower than conventional ROM and RAM however, so its use is
restricted to applications where high speed is unnecessary. [67]
In more sophisticated computers there could possibly be one or more RAM cache
memories , which are slower than registers but faster than main memory.
Generally computers with this sort of cache are designed to move frequently
needed data into the cache automatically, often without the need for any
intervention on the programmer's part.
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